This is the Gods' dice game. I suppose the world wouldn't be worth the candle if everything was predetermined. Whatever your alignment, if you choose chaos then I recommend studying the quantum realm thoroughly. This quantum realm can produce nearly anything in this realm.
This realm is also accounted for by the use of quantum physics, that is where everything is 2d and information. This means its represented by information, and if you can identify the point you can identitfy where its coming from as a source is there. That is called a trace by quantum means, and the source of the psychic tracing that some can do. So think of the idea and you know what is there. This is known as a quantum effect, where the idea is known and all you have to do is think about the point that by insight. That is where the soul provides the needed idea, you realize by use of a focused spirit or will. Then you think and know what is there by the point you realize, an this is a point to do things with by feel.
I can just picture them up there rolling a 1d20 to see where the next tornado in Oklahoma will manifest. A 1d4 is used to see which direction it heads. 1d100 for intensity. Maybe when comets hit that is a god dropping his dice off the table or imagining the result. 1d20 for amount. So when we fly rockets up there, he puts on his invisibility cloak. The dice is the action and the idea is the time it takes. So think and you could change events and set the dice by feel.
So with the creator's dice game, a chaos roll is a 1d4, where 1 is you get what you want as a need, a 2 is some result otherwise, a 3 is some random imagined or thought up event, and a 4 is nothing at all. This is all determined by what is thought and needed. So a law magic effect is done by rolling a 1d4 to create the law you need in effect.
This is where on a 1 you think a law into an idea by a point or making existence, this effect is think a law that exists, then you get results of what you want or need. This effect creates itself by any means you think is necessary. On a 2 is some law he thinks up. A 3 gets a random effect. A 4 gets no law to effect. If you think in percentage, then imagine the result. Then he would roll a die to see the percent chance done. Imagine the dice roll to see what results occur, and this is what you want as if a need exists for the idea.
Basically the dice don't effect him the slightest. He makes things up as he goes along. I like to think every thing is where all the Gods are huddled around a table to see who can get the most followers before Ragnorak. I have a dicebag somewhere. 1d20 is my favorite. The more you shake it the more entropy you add. If you drop a dice without the shake it is bound by law to only land on one side unless it bounces. The act of observation destroys the latent entropy by feel. Enjoy your dice game, creator.