Okay, so after working with Star Frontiers using D&D 5th edition rules, I just realized that I needed to figure out Psionics. This will probably be in the DMG, but I don’t wanna wait (it wasn’t!!!).
So where do I begin, I have so many books on the topic, but they’re not specifically for 5th edition. And I like the old school way of doing it. So I am going to pull together some old AD&D books that I have, and stay away from the d20 stuff that has already been written. There are creatures with psionic abilities like mindflayers and psyhic gray oozes in the Monster Manual, so I might just steal some stuff from there too. Ummm not steal, use as an inspirational resource. 🙂 This will be a first run, and after play testing I will update and expand this.
To start, determine which players can receive Psionic powers. I think they should be rare, and how do you determine rarity?
Should it be totally random, or simply based on the character build. I’ll combine those two thoughts, and make it based on build and a random roll. Plus, every time you level-up, then maybe you’re mind gets awakened.
An increase in ability scores (intelligence,wisdom, or charisma) would also help to improve that likely hood of being psionically awakened. So if you have an magic item that improves those abilities make a psionic ability check. If you happen to lose the magic item, or have a drop in one of the 3 abilities scores, then you lose all psionic abilities until the condition is negated or the magic item is returned.
Also, if you already have Psionic Powers, then you get to roll again to see if you awaken another type of power.
As an example:
A non-psionic Level 2 character(+2) with 16 Intelligence(+3), 12
Wisdom(+1) and 10 Charisma(+0) would have a total of +6 Psionic
Potential. Not bad.
So 100-6=94. Roll two d10s (percentile
dice roll), and if you roll a 94,95, 96, 97, 98, 99 or 00, then your
Player Character has Psionic Powers. [If you roll a 93 or below. Try
again next time.]
You roll a 95, and then you would choose 1 of the 5 attacks, receive Mind Blank Defense, and Detect Thoughts Spell.
You will continue to add attack, defense and spell powers as you awaken more Psionic Powers. Here is a description of all the powers:
Psionic Blast
Psionic Blast is a wave of psychic brain force, that will also affect
non-psionic creatures. Can be done once per day. Uses an Attack Action
and movement, and causes psionic damage in a 30 foot cone to all
creatures within the cone. DC15 intelligence saving throw, on a
failed save 2d8 psychic damage+proficiency+intelligence modifier and
stunned for 1 minute. Defenders do not receive the benefit of
cover.
Mind Thurst
Mind Thrust attacks a single psionic creature within a 300 foot radius.
DC 15 intelligence saving throw, and causes 4d8 + proficiency +
intelligence modifier psychic damage to psionic creatures and they fall
prone.
Ego Whip
Ego Whip attacks a single psionic
creature within a 300 foot radius, DC 15 wisdom saving throw,
and causes 4d8 + proficiency + intelligence modifier psychic damage to
psionic creature, and is incapacitated till the end of your next turn.
Id Insinuation
Id Insinuation attacks a single creature within a 300 foot radius. Can
be used once per day. Uses an Attack Action, and attacks any creature
you can see. They must make a DC15 charisma saving throw, on a
failed save causes 4d8 + proficiency + intelligence modifier psychic
damage
Psychic Crush
Psychic Crush attacks a single psionic
creature within a 300 foot radius. Can be used once per day. Uses an
Attack action, and they must make a DC15 intelligence saving throw,
and Psionic creatures become vulnerable to psychic damage.
These powers are chosen in order each time you awaken Psionic powers:
These spells are chosen in this order each time you awaken Psionic powers. Use these even though you may not have a spell casting ability. They require no verbal, somatic or material components to cast. These spells do not use spells slots.
Please let me know what you think.