The ranks of a magic user are listed below and starts of at: mage, hermetic mage, empath, wizard, magi, sorceror, open sorceror, warlock, witch, wiccan, druid, dark mage or hell mage, kaoist, dark wizard, dark witch, necromancer, white wizard, white mage, palemaster, shaman, voodoo witchdoctor, subliminal magi, subliminal sorceror, demonist, hell sorceror, diviner, mystic, healer, warmage, Blue mage, maverick, wishmaster, Archmagus or Seraph.
The ranks of a weaver are listed below and starts with: weaver, channelor, Aes Sedai, Asha'man, palemaster weaver, dark weaver, nightrunner, sunrunner, creator weaver, hell weaver and forsaken.
The ranks of a forcemaster, or psion are listed below as Forcecrafter, Elemental master or Jedi, Bard, Sergoi.
The ranks of ninja are accepted, chunin, junin, mastery by arts are ranks for a master using art. They are sometimes called by what they want to be called considered reronin or ronin for short. This is just a study of mine but I figured out that was me just venting or work in how to work with others is calm peace by area is done. That is all that is with the ninja art symbolism, think, act or don't act. This is starting with acceptance, working is chunin, activity is junin or mastery is art working by nice thought or I thought this was nice. Think to see or be nice activity I think this activity or no longer by quitting happening nothing or actions you think are done. Some say you can quit anytime create by ideal so you think non are there if not to be bothered. Think by the way you thinking is activity. Your will is physical activity or metaphysics are what work. So think a symbol or now by activity is a symbol to use as magic or think the symbolism does things or not to restore, the activity is energy sward or focus sword otherwise weapon mastery. Their use is a taught ideal intuitive by feel that anything is a possible weapon or ideal use, I see with area feel or acting as though you have one or no longer need as you won't. You can create by acting or work or not reacting to junin. Think of use then create by water drinking, "I think enough of this, this is the enthis enough for me I think I passed the test so farewell to end a test." Think something useful to create with love or created is uncreated by feel. That I think is there to work. "This I noticed you doing attacking or loving, thinking or tragedizing or focused energy feel the en is done, I think stop now to the hell being or do something else."
The training for magic
users starts, at rank 7, as the
starting rank, to rank 1, as the finish:
1 Magus, magician, reactor -does the effect of short and long ranges with
competency.
2 Long range user -teaches long range concepts to do tasks at a
distance farther than what you can see.
3 Short range user -teaches the basic structure built from the
journeyman stage adapted to what be in sight.
4 Journeyman -self experiments and formation of own idea with testing.
5 Apprentice -teaches the completion of a task with fair progression.
6 Acolyte -simple constructs based from idea understood and tested.
7 Neophyte -basic tenets of idea taught for the belief or magic system.
Weaver and Channelor
skill training starts, at level 4 and ends, at level 1:
1 Weaver or Channelor -the full ability of the channeling and weaving
skill with self-learning.
2 Focuser -focus advanced weaves to great effect and do self-chores
with alot of chore time.
3 Apprentice -teaches the task completion with fair progression and
simple weaves or channels.
4 Acolyte -simple patterns and structures with idea taught along the
way.
Forcemaster or user, just or
not is where elementalist rankings start, at level 1 and ends, at level 3; To
learn, find someone to observe, or self-experiment and ask advice, as
is necessary using the documents that are readable to you.
1. Young jedi or Acolyte, that starts with learning and achieving by
self experiments along with chores and practice for expedience. To pass
this you must lift something up or move something around by psionic
attempt. If bard training write a song.
2. Apprentice, Trainee or Beginner to attempt till you move on as your
trying to master the forces of energy and harmonics. To pass this you
must show mastery by a performace of skill and expedience or beat
someone of similar strength with expedience.
3. Je Bard, Jedi(-Master), [Element]-kinetic like pyrokinetic who is
capable of working objects to other area, or other masteries and doing
a performance as needed with almost no flaws as is possib.
These are the possible by the feel or their feeling training for what the
ninjutsu user or ronin that can do or are called by what they think are necessary with what training they have. the training is think to create then learn for apprentice, chunin is create as you wish or think what you want, junin create as they self assign themselves to do ronin points or ideal by the things they do. this is end point, they are you that work with others to create they are aware to make some effect usually use is energy. they usually can create by a focus that is a hit or ideal to use sometimes using the math or symbols the person creates or they think then focus to create to create with feel.
These are the possible classifications for what the magic user or weaver can do or are called.
Magus or Magician = General name for a magic/k user who makes devices, enchants and events on request or for self as a thought to be paid for success or self-fulfillment.
Mage = Hidden magic manipulator and enchanter or illusionist through "magic" manipulation. They sometimes go out of their way to manipulate and get their way by tricks of magic. If they don't get their way, they force by hidden means or interesting manerisms to do as they desire.
Hermetic mage = A mage
who uses "bridgecraft" or to
trust the general formulas to use the bridge for a witchcraft effect.
This "bridge" is formed when raw enery in solid form becomes effected
and causes the effort to happen through infusion of the area to be
enacted upon. What words used cause the effect of the raw energy, and
the effect is achieved as this hermedic medium is lengthening the
effect beyond a few minutes to few years. This can be used to get
places, with achieving to awe or inspire if necessary.
There is a game that is called ARS Magicus
related to this idea called
"Ars magica" by atlas games and based on nothing like this system shows and it has five art verbs with ten form
nouns in it. With this in mind there are many more nouns as the game is
limited in scope to keep it simple, like as many as you can make in
another language excepting the verbs are still mostly five and yet the
nouns are unlimited where you can specify exactly what is affected. As
"make peace" to make a peaceful moment out of nothing. raw energy is
everywhere so to say a few words gathers energy from all around to form
the effect, in a simultaneous cast that may have a weak effect. With
each effect is the effort of temperature drop, to make a instant
recovery as two minutes pass. The hermetic mage will do jobs but with
the aid of the hermedic magic to get through it.
Empath = Visible feel manifestor, feeling enchanter, feeling evoker through "magick". They live near family to live off the feel and then outlive the family to cause destruction on persecuters or use the point that is by feel and sometimes get positive results for helpers. They self practice and study for long ages to sell their trade for profit or to adventure and explore new areas of feeling magic. They don't get this thought that is what you think you feel.
Wizard = Visible magic manifestor, enchanter, evoker or conjuror through "magick". They live near family and then outlive the family to cause destruction on persecuters and positive results for helpers. They self practice and study for long ages to sell their trade for profit or to adventure and explore new areas of magic. Think then work to create as you do things by feel.
Magi = secretive good event manipulators and light guiders by "inner source ability" sometimes self taught and "chastised" or "rewarded" if caught doing wrong and they live in clans. Magi are very good with weapons as its their second study.
Sorceror = Secretive
event manipulators that act as
self examples or dark guidance through "inner source ability" or
"psychic ability" sometimes self taught and if they figure out a way,
then they will use it to manipulate energy or by energy, yet they are
regarded as "outsiders" with no morals if doing wrongful activity, and
openly.There be no "reward" or "chastisement" except pain from enemies
who catch them. Through dark inner source or psychic workings, with a
developed idea
to trade with and gather information through experiments, they gain
self-concepts to provoke or lead others into what they want. They are
considered the dark magi as they won't consider people as near
themselves or will but not consider the feelings.
Open sorceror = A person who uses a source of his or her choosing to get effect by believing in himself or herself and thinking about things to happen. They sometimes use demons and demonology to achieve their goals, by a sacrifice of being possessed for a time or something thats given as a token for an idea or action that they want. He or she is open to some explanations, and is willing to explain his or her way of doing things. They definitely use the idea of soul bonds or energy elementals given to a purpose. They live with their imagination and idea as though it were alive. They experiment with their energy golem or soul bonds freely, always willing to try something new.
sorcier crimimalis = A person who uses a source of his or her choosing to get effect with no regard to the laws until he or she finds the laws useful by believing in himself or herself and thinking about things to happen. They sometimes use demons and demonology to achieve their goals, by a sacrifice of being non possessed for a time or something thats given as a token for an idea or action that they want. He or she is open to some explanations, and is willing to explain his or her way of doing things. They definitely use the idea of soul bonds or energy elementals given to a purpose. They live with their imagination and idea as though it were you are or were that is long discovered abandoned or they're alive. They experiment with their energy golem or soul bonds freely, always willing to try something new.
Warlock = demonic chaotic manipulators through "conflict" or "chaos" usage to control events or weather. They group in secret areas to meet and do rituals. When paid they will do an open ritual.
Witch = An open magical scientist through "magic" or "metamagic". Living where they want and yet group near covens or grottos hidden during the meeting. They openly work magic and get asked for the rituals when they are spotted or as they see trouble.
Wiccan = witches that don't openly acknowledge being a witch to avoid being asked for help. When the wiccan spot trouble they deal with it with help or being alone.
Accultist = People that are similar to the occultist yet are activists and do magic acts with an open view and use any typical source including "spirit", "elements", "metamagic", "magic" or "magick" to achieve the activity desired. Through instant spell casting, rituals or groupings consisting of however they want in a open, yet unseen place. The atypical accultist will attempt to not do violence unless necessary, or unpushed so they won't be seen as the disrupter and show an example. These accultists are viable to violence in an instant when they don't get what they want, unless their are people in social areas which mind this, or might arrest them. An accult worker will use torture to a sum of money or as part of a ritual if they have to. These are much like witches except slightly antisocial and original in which they will use others work if they don't mind.
Occultist = Dark ritualists who study most their life in understanding life by trial much like monks and can do rituals or simultaneous magic of nature, demonic or other possibilities including time yet they will do one or two sources at a time for safety. Their are close minded silent types or open minded types that will speak without worry except in too open an area. If anyone sees them, they erase the person of any dangerous sightings or info.
Druid = People that love nature and watch for problems, some can use demonic energy while they will do, as they please despite others anger, unless its tasteless, as activity. They guide people as to a greater achievement through good, light, neutral, dark or evil activities. Thus they are herders in the field of people that arent aware of them. When they want a large effect they use a concert "link" or tryst to achieve results with three or more people in a ritual. Unless they simultaneously cast to get a quick result using raw energy gathered from the surrounding materials. Their information comes from anything they want as theirs were the materials used to form others belief or practice.
Their lifespans are 500
or more years due to the
natural energy and healthy diets they have. Their are light druids or
dark druids that follow the path of the goddess and god or their own
god and goddess of choice. The dark druids skew the idea they come
across to fit their own and they try create their own identity as a
deity to suit their purposes. The dark druids are shadow druids willing
to poison the victim before they do violence or take wrath yet no
violence so no proof. They are "chosen" to be trained at an early age
and follow the guidelines for training above.
Famed were Morgana le
Fey, the "lady of the lake" and Alente, a "researcher" high priestess
along with others. The older the druids are, the more crazy or insane
they turn out due to elemental energy.
Dark mage = Kaot, Caot,
Chaoticist and somewhat
separatists, Hell mages that are the epitome of darkness and violence
with a little bigotry added in, yet they look good to others. This next
part is mostly true. Their sources of energy are "hell", "wild energy",
"negative" "life", "astral". they are out for themselves to create the
desire of choice and sometimes through secret rituals and handshakes as
security,
to make their dark deals unknown as their worst fears are to have
revealed themselves unknowingly. So they do rituals at night with
simultaneous spellcasts, any other time. With probability of any source
they prefer negative energy as they are untouched by it. their will be
to control and their voice be to manipulate, cause any event through
calamity. their favorite places for the meetings are the astral plane,
dream world aka "tel'aran'riod" taken from "the wheel of time series"
from Robert Jordan with whom they deal with, for fun.
Dark mages dislike the
light and will ritual suicide
if caught too often in dark desires with controlling criminals and
destructive people due to the rememberances of hell. Draining energy
from the event be their favorite activity to get the evil deeds undone
or stop the crime. Dark mages use "magic" to achieve the result along
with
darkness, deception, hell, demons, light and manipulation. they arent
bigots, biased unless pushed and prefer not to fight and yet to resist
aka "dirty fighting". their most useful allies are the drow ae "dark
elf", outer dimensionalists, other darkish people as partners in unseen
disruption. When anythings wrong they punish the person responsible
unless its an ally. Satanists are their natural enemies. If the dark
mage gets a job then they could be punished, they arent easily accepted
because of their life view and non participant attitude. Some chaots
are Julie, Ravenwolf, Rachael and others.
Kaoist = felt mystic energy, chaos manipulator, chaos mage, Mystic master that are trained by monks and are considered a monk yet aloof. They use the open hand combat techniques as well other weapons, yet limited to no weapons of pointed nature except staves. As many prefer the stave or staff yet use chaos and void to achieve results with the rule "void is substance and substance is void". thus the kaoist is used to do nonspoken and mentally scened, felt magic. Void is within boundaries of infinity and substance comes from void only to go back to void. Chaos is used by them to form events that are ordered for positive results. Whether or not its negative or positive energy, its the same for their purposes. Sometimes the chaoist is able act the scene and or speak what a person does, the person or scene is achieved most cases. Also the witchcraft action almost always occurs by chaotic energy.
Dark wizard = similar to dark mages yet they use "magick" for the visible effect along with "shadows", "light" and "negativity". These people are more dangerous as they view people as innocents who don't deserve destruction. yet pursue the evil doers to the death unless convinced.
Dark witch = Death witch, Users of people, idea, persecution, and light through "magick" and "metaphysics" to create the event, while in serving the dark gods and goddesses. These witches cause the witchhunts to seem necessary as they would use any to get their need. Yet they follow tenets of darkness that direct them to decieve, destroy enemies, do evil in the name of good while they do dark to control or compulse evil doers. If a good person gets in their way they ruin them as it seems fit or to leave the victim alone as it suits their purposes. They abuse property rights to steal and they break laws as they wish for sheer joy and to feel good. The dark witch cannot stand light very easily but will tempt it for job seeking and work at night or day.
Necromancer = Dark sorceror/ess, Death sorceror that will use the dead to give them joy as they raise or restore a person by the attempt. Using the apprenticing system they learn at the masters heel. Yet they are neutral evil at their core with "negative", "demonic" and "death" energies for personal use. If they catch the wrongdoer then they will tear the wrongdoer to pieces with death or negativity. Without a care for many except themselves except for those they respect, they will do vigilante justice unless higher ups say to let the constabulary do justice. They can get jobs as they want and yet prefer solitude.
White wizard = Life wizard, Person who will use any thing to get what is desired as they use the "arcane vitras" for magick to get as a goal the desire when blocked or not. Life wizards are optionally able to share memories with, from others to do top notch in the field of choice. With the machines, they know quite a bit as they are part dreamwalker and can manipulate dreams, visions at a whim. These wizards don't have to study if they can share the memory of the machines use. Their special ability is to switch places with another. Life mages can bring people back through pattern actions, idea with "life" energy.
White mage = Life mage,
A person who is in service to the hidden way of life, "arcane vitras"
and uses many life lengthening "tricks" along with
things of other magic to suit their purpose. Their sources be "life",
"earth" and can make possibility of anything through, mutative,
changing effects as life will imitate any source to suit the purpose.
They are immortal till they choose to die by removing the aging process
and natural mutations. This can be used on others for the purpose of
interest and only with permission, unless attacked, panicked and then
they change a person from the inside out. Their special ability is to
switch places with another. There are three types, light, gray and dark
life mages. Life mages can bring people back through pattern actions,
idea with "life" energy.
Life mage of the light
are very noble and know their entire lifepath given to new idea
sometimes expressed by others. To use life means your exposed to much
and can go insane more quickly per spell to get the result. Yet they
can "borrow" memories to get the results in hidden ways that are
obvious to the right people, those that recognize a pattern. What that
means be to see where its coming from and know what to do to unravel
the spell from events. The light life mage may bring something alive to
get the device enchanted. Yet they most definetly will change an object
to show the properties or ask first. The object used are animals and
mundane with rare exception those humans and humanlike that agree to be
adapted with reassurance to be undoing it if told by the person. Light
life mages won't use genetics unless necessary.
Life mage of gray will
share both light and dark,
while being deceptive to those who are untrusted, yet will strive to
create an inner life in anything that can live and keep it hidden from
those who would hurt it. This is unless the object is a animal,
construct or humanlike and are given permission by the object, human.
They are arguably the most likely to use their own idea with possible
inclusion of other interests for positive
results. They get no pleasure from torture with great possibility to
make a new form if allowed through creativity. Yet the gray life mage
will alter their own body to suit their purposes at a good time where
they will be unnoticed. Their techniques are to use mutations, genetics
and changes to do as necessary for good results.
Life mage of dark will
use "hell" as well as the normal sources of "life" and "earth" as a
concept to create the perfect mutation. These people have no morals and
keep no oaths unless its worth their while, They will use anything that
be useful ae humans, animals and objects, to mutate, experiment on
where the experiment can turn into any shape, enchantment. They may
play with genetics at some point to improve results and to improve the
looks. Dark life mages will get humor, pleasure from torture and anger
from failure.
White witch = a person devoted to good and sometimes not allowing themselves, to attack except by psychology or reverse psychology. Able to heal on necessity, work with most with or without manipulation except to charm those who insist on stupidity. Use what they can for creation purposes and create crafts, for people who insist on the good purpose. Use no demons except to study it, demonology and control demons of others instead. Otherwise they are like the witch who openly does witchcraft but they are closely tied to their covens.
Palemaster = Spirit
sorceror, Necromonger, Mastery of
spiritual energy for people or things and considered spiritualistic
that allows for any typical manipulation. As in stealing the spirit
from the body to make it into objects, different shapes, and put into
an object or put into another body and back again as if a voodoo
priest. This ability is given by being a voodoo zombie who got a soul
back, or tortured to death and brought back undead. Thus his/her body
regenerates, with no destruction left even after the body be decimated
or chopped to pieces as it comes back like a zombies would. Lifespan be
for as long as the body doesn't wear out which means 400 or more years.
They can't get jobs for the "zombie" scent that remains after the
original separation and smells as of a dying diseased person, yet they
can if they have musk or perfume on.
Some don't prefer to be
around them for the raw scent
and almost revulsion of the senses yet some don't have this scent. The
problem exists that their faith is very intricate afterword to drive
them almost position hungry intending to get what they can get.
Otherwise the palemaster prefers neutrality to fighting and yet they
live almost fighting for things. Their faith is to outlast by any
means, the fight and win despite odds. With each success their is a
glory sense that empowers them a little more as the victims life force
is taken into themselves. This religion can be described as a chaos
faith.
Shaman = Life
priest/ess, White priest/ess, Spirit
masters that speak to the dead and speak to the living spirit through
the-spirit-that-goes-through-everything and can tell the shaman
anything about a situation as well as allow control the person or
spirit through the-spirit-that-goes-through-everything and this allows
the scout ability, to work better as you know when something will
happen like omnipotence. The energy of the user will go up on usage of
spiritual lifeforce as well with unaging as long as the spirit supports
it.
This renders the user a
wiseman and a ageless person
who does not die as he can merely ask god through
the-spirit-that-goes-through-everything for a boon and it will be
granted with a good reason. What jobs they can get are myriad as the
spirit can tell you what you need to know to complete the job. Shaman
will guide in two ways; white shaman to peace and light and practice
"white" magic rituals. Red shaman guides toward light and war who
practice "red" magic rituals. The shaman can't get a job unless they
want to because as you can see the job they have are to guide and live
off the land.
Voodoo witchdoctor = Dark priest/ess, Death witch, Death wizard, Death priest/ess, The zombie crafters and voodoo priest/ess that are most likey to use any event or create their own by spiritual manipulation from ritual activities or just thinking on it with a gesture. The voodoo priest/ess also know by spirit what be happening and are the opposite of shaman or consleidered dark shaman, ae they guide toward the dark path. These people live as long as they desire with no aging. The voodoo priest/ess will oversee the ceromonies as a job that pays almost nothing except with a spiritual push. The witchdoctor will use a drug powder called voodoo powder to put the person in a coma for 24 hours or more. Then separate the soul and place it into a bottle or other container. Where the efficiency comes in voodooism theres alot of support people to effect a high ritual and then gets glorious sense of self afterward. What jobs they can get are to be a voodoo priest/ess for the effect of a lifetime unless they seek else.
Subliminal sorcerer = Prescientific sorcerer or prescientific magi who can use their subconscious, to do the spell effects and it seems like a wishsong effect. The subconscious has taken over and subsumed the conscious, the conscious turned transparent and acts as large focus, either way it no longer viels the mind with the subconscious controlling the body. They also have inner sources that are fed by the subconscious in a continuuos balance. To selimagi all time is available to manipulate and seen as they want, a focus. Feeling the result is instinct with causing it to occur as well thinking it out. Their inner source can replicate any ability with the right instinct, feeling. They can become insane for the moment if alot of outside presences due to internal mental pressure. They follow the rules of the magi.
Subliminal sorceror =
Prescientific sorceror who like selimagi can use their subconscious, to
do the spell effects and it seems like a wishsong effect.
To selisocao, all time and people be available to manipulate and seen
as they want, act a focus. Feeling the result is instinct with causing
it to occur as well thinking it out. Their inner source can replicate
any ability with the right instinct, feeling. They can become insane
for the moment if alot of outside presences due to internal mental
pressure. They follow the rules of the sorcoror with similar abilities.
Diviner = People that need idea or recieve images to get an idea to form a focus and then they call this a vision, usually the idea comes from the focus of words or an object to create the event in their mind. As in: tarot cards, crystals, crystal balls, revelations, disruptions and pendants. The efficiency of this vision is to be more proficient with less time for a clear reading by "sensing" it frokm the target. Any glimpse be to give a hint and for the moment that be reconstructed mentally, what they use this for is to see where its safe to go as a path. What the deviner identifies be the object with which will change things or lead them along. Jobs are easy as they know where to go and when or what time as divination will effect by the persons need to know and what they get out of it.
Mystic = A great example for those that will listen, They use "spirit" to divine stuff, "people" to get stuff, "magic" to manipulate people or events and enchant objects, "magick" if they can to effect the visible effects and create strong artifacts through any element energy they can. The things they do make them "eccentric or concerned" geniouses that are very diplomatic and enigmatic. The work situation are self projects able to devise any solution if there are materials for it, and if no materials then they buy or trade. They will work for a living if needed or accepted as money demands or they have to buy something. When they get a free item, they are grateful and yet they will give a favor for it when they are forced to.
Healer = Clerics come
in many forms that can channel
a deities raw force through concentration, hell clerics channel hells
energy with regard to neutrality as they are demons and paladins will
heal anything on the human body including regeneration effects to make
a body recover from sickness through a focus of energy. Where the body
be in bad condition, use topical herbs or herbs and focused will of
energy. By the use of "god energy" or any "elemental" energy including
hell itself and "body" energy to heal through use of aura manipulation,
by a talisman or focus device and effect the disruption of sickness by
forcing the body to recover, where it wouldn't.
Through the aura they
can percieve anything of the
body and thoughts, including humours and mental state. Where it be to
use this aura healing and describe where to get at the area of pain or
feel the area for tension. The aura vision be necessary to percieve the
actual condition of the body, since the healer doesn't have the
machines to aid. With thoughts of this their jobs. can be any that like
doctors or eccentrics.
Warmage = Magical
soldier with war magic, that causes insight to events, heated body and
ability to withstand great pain without flinching. the war mage is
psychic and psionic with the hitch to this as it is they become warlike
and very skeptical. When they are this skeptical as to doubt even a
good deal when you look at it, you won't make very many friends. they
are good at insults and know how to draw out a person, in converse with
said target. Instinct of primitives are very important to the war mage
as to strike on an insult is second nature. Giving a chance when the
person tries for it is a necessity till you feel tired and antisocial
and they give up. Yet to gain this, they are born with it as its the
nature of warriors, and its inherent in the person. Innate ability is a
part of the bodies resistance to cold and pain while it gives psionic
ability. this includes dimensional manipulation skills that are very
hard to detect. They are often considered aurors of magic to be fair.
The warmage has
magical power as it is the magic of kinetic motion. It is the moment of
movement that is hardly noticed but focused to create an effect. this
effect is the concept of motion which is focused by the warrior's
single-minded purpose. Imagine the effect you would want, and focus it
through your motion of body, weapon choice. the thing to do is to
believe that your motion will allow for the effect. there are many
thing they can do with this including the usage of air as raw energy.
this is what they can do: Traveling, Human defense field, Human kinetic
attack, Kinetic manipulation, Flight, Funnel, Kinetic rune, Kinetic
metal manipulation, Choke a person and Elemental power focus.
Blue mage = The worker of this blue magic is doing an act of capturing any spell or radiation sent to you, albeit an attack or aid spell. Then to use the energy to influence or make an action, by absorbing the captured energy or disturbances and reusing it. Most blue mages live indefinately until their demise by albeit bad result. At their demise their body is like a uncorruptable saints body, With which it doesn't turn to dust or decomposes, the body remains demigod like(undecomposed) or whole if their is energy remaining in the body.
Maverick = A corrupted
magic user that is gimwis, gimwyk, gimlir, gimmlock and gimmelmaa.
Gimwis is a corrupted wizard be to use chaos in the form of
visible "magick" and
make ends meet, having insanity fits all through the act if in an
unstable mode. They have gained
magic back and were burned out. The gimwis is considered a "maverick"
wizard. Gimwyk, a corrupted witch is a "maverick" witch who has no
coven yet isn't very witchlike
Given reason to do magic, metamagic in self projects and jobs, they
would quit if they had no desire, poor moral unless forced. These were
burned out witches who found reason to continue. They may, may not go
beserk with tough jobs as they become unstable from reawakening ability
or magic usage. Gimlir is a corrupted mage who uses any idea to form
spells and causes corruption
through activity of some sort, ability usage or magical usage that
sometimes is mutative by magical
corruption of the result. These are the burned out mages who regain
their arts and considered
"maverick", unranked and uncontrollable. Gimlir can insult anyone into
a rage.
Gimmlock, a corrupted
warlock who uses chaos to aid themselves and are demonic or don't repeat, monsterlike
with possibility to destroy their own works and do other things for
position. The items not destroyed are either sold, used as their value
is deemed. These are maverick warlocks yet have not lost their ability,
but can hardly use it without fits unless they are stable. These people
can turn on a dime unless their projects keep them in line. Gimmelmaa
is a creative person who burned out on ability and to reawaken is to
blast open all the mental ability doors by energy striking or hit by
lightning. When they are able again, their attitude is mild to happy
with aggression to those who do it better and yet they think theirs is
better anyway or they tend to match it and dismiss the so called better
after beating it. They have moods or crazy fits and willingly take
risks if their are
proofs. The ultimate desire is to "gain ultimate ability" or"gain
ultimate
understanding" from people. The most often needed job is denied if they
are schitzophrenic
but not if they arent. What they need is what they get but not always
realize it and they might
deject it for the crazy fit on doing the activity. Some are lucky to
not have these "crazy
moment". These are considered "maverick" psionicists or force masters.
If this
is mentioned near them then the person can go berserk or moody.
Wishmaster = Wishmaster
starts as a wishdoctor, and they are people like voodoo witchdoctors
who came from the Nords a few thousands of years ago. Wish is a focused
need, desire, want as a focus that happens by natural subliminal,
activity acting as a high energy bridge with subatomical particles
being influenced, causing the people that the energy interact with to
achieve your desire. Otherwise its a desire that achieves the result
when felt, spoken through influence on the area surround, and its not
magic as its metamagic through atomic structure being hyperactive from
the energy of a being. Now any energy source can reinforce the pattern
aroused, from the programmed particles. the wishdoctor would use this
technique without knowing it. Knowing only that it worked and used with
the thoughts of the problem of a moment, they used it as an attempt to
make amends, wars to stop, disruption to crime and curing, healing
people.
How long do they live
due to the wish aging them
according to affect and effect was like 300 or more years. the pattern
they caused from a wish sometimes formed a storm, worse. Where they
grew old, they wished for youth and drew from the air, the earth to
achieve it. Some became wishmasters that were consecreted neutral, evil
with intent of achievement, and a wishmaster are people that give
statements of a desire to effect change and were wishdoctors making the
decision to grant wishes to others as well for themselves. they come in
three brands good, neutral and evil. the good wishmasters are
moralistic conceptioners that will agonize over a wish,, be watchful of
results and maintain the results if needed. they often work with those
of worth, for a cause and will mess up those of evil intent including
evil wishmasters. the good wishmaster often has trouble and sometimes
death for the aiding of friends who have enemies. Still there are to
date no good wishmasters left unless a new one comes around, but
wishmasters of good will allow some aging unless their youth fades.
Neutral wishmasters
are egotists that will grant a wish if they are able to and only when
they feel like it through payment, force. Given that they are sometimes
chased away and their projects ruined for aiding the wrong person.
these people are able to survive with a little bit of impetus,
sometimes they won't but their wishes outlast them. they do live longer
than good wishmasters and if they age they won't seem aged through a
wish and natural energy effects. Evil wishmasters never die with
probability of evil tricks to fool the person as a way to mislead them.
Otherwise they give a wish to the willing and those who ask, yet the
wish end is disaster for the wisher as they are often losers in what
they gain. they most often will look old and somewhat forlorn yet the
looks aren't the appeal, its the power they offer.
Archmagus = belmagus, Archmage is a person who is a magic user and older than 300 years, with not dying yet they appear young and might be weaker for after 200. they can use 3 methods, take a young body through "transcendance" that is strong and 10 to 14 years of age. Shine to another body on death by shifting through death to the slayer at long distance, short distance on touch. the body becomes the person who shines, and they are transformed in minutes, remain different as the person desires. Finally, the third method is become regenerative by any means including changing to a creatures form, like a shapeshifter, troll, other as of atomic, particle shapes.
Seraph = Immortal
sorceror that comes in two flavors,
good, bad with indivisual tastes as corrupt
as one might think. Good seraph comes from magi and will accept funds,
offers of info while doing as they want and seem to take a bribe. they
don't seek power nor do they need fame except they are known and not
challenged, unless they are caught doing what said person don't like.
the self-involved
projects that are done, achieved with people freely aiding, Ranging
from any of interest and they might change the projects given a
diversion of any concept. When they can attempt a free community
project, they will but one thing which is not to share everything as is
desired, thus its a need to know basis that seems like sharing. these
people are rolemodels and teachers that draw inner knowledge to teach
with, foregoing the research if they could. they will ask for
information if they can and rely on flukes of events to get by. the
average starting age for a seraph is 700 years, above. If their body is
old, they will use the archmage techniques to gain youth if they have
no other.
Evil seraph come from
sorceror and are very likely the epitome of lyers and criminals that
guide people to be better. these people will come back as they want
through their "undying" nature and drive to continue, much like a
draegaran in a "Vlad taltos" book their not aging unless they want to.
All the while they do their own self-satifying deeds, without a care to
help others but secondly. Now their ambition is high and if they don't
succeed, they do other alternatives to get to the same success. Yet
they don't seem corrupt, to have killed anyone although there is
suspician of wrongdoing. their self-projects consist of genetics and
destructive spells that could affect bad. thus don't trust them unless
you have too as they could mislead you as they think their better.
somewhere they figured they could do what others
can't so pointing out mistakes will you nowhere, unless they are
thinking on the problem.
Channeler = General name for a pattern maker by energy and considered weaver or channelor. What they use it for be sustaining with what is there or finding things to do and generally being of help.
Weaver = People that will use general elemental forces to effect a weave gaining the result. This weave be to focus energy through anything that can be used as a channel or their bodies. Their organization depends on sex unless they are self-taught as their sources are three. "ying, han or saidin" for males, "yang, chi or saidar" for females, "true source or astral" for both sexes. A typical weaver lives 750 years or more, middle age be 400, old be 750+ years, the female be honorbound or strict in discipline where the male be chaotic and much like warlocks except they are free and considerate. They each have self-goals taught by themselves to themselves from peoples reactions. Their general strength can be "linked" to each other for larger effects or strength. The range of effects are any one necessity to any effect.
Channelor = Like weavers they can channel energy straight without much effort of a ghost or concept to effect the human or idea of patterns and make it occur. These are the mediums for ghosts and spirit working and added to this be electricity, astral and void weaving if they wanted to risk it. The technique be the same except they use their bodies as the channel without feeling pain. Due to the chaotic energy and possible body aftereffects, their lifespan be 100 to 200 years. Their appearance be youngish for most their life till they decide to die.
Aes sedai = A weaver with half the life length of a weaver with the three oaths to cover for safety as an attempt to soothe the public fear or full lifetime without the oaths and yet they can be faked. Their only added benefit be their athame or magic knife that allows the person to be struck once and the victim dies with added benefit to be woven through. What athame does for the weaver, the athame won't do for people who don't deserve it, instead it kills them. He or she if they can use "saidar, saidin, han, chi or yang" for the beginning till "true source or astral" is learned. Their methods are rote and learned by self with personal potential expanded due to limitations. They earn their sash of color y choices to earn how their treated of black for without oaths and neutral, red for men haters or feminists, blue for mischievious or political, brown for knowledge or studiers, white for good and violent or gray for neutral and information gathering. Their effects are nonlimited to killing on necessity or any one effect to many.
Asha'man = Man Weaver
who are apart of a unlimited
organization that take similar oaths and non-limiting to ability to
defend at need, be honorable or courageous and use dicipline at need.
They use "ying, han or saidin", "true source or astral" for the
efficiency
of not being noticed and "void" for the extremist. The asha'man treat
the
sources as a witch would and create with it like a warlock, for new
idea
and effects.
Men weavers live as
long as they want with a learned
trick if they know it, yet normal lifespan be the same as weavers with
the exception of when they want to die. They are wild and very free
spirited that do as desire with a group sometimes. Red and black sashed
sedai don't like them as they are too wild or they outright kill them
unless they are killed. Their pin represents ranks and are soldier,
knight and general awarded
from actions of honor by the commander-in-chief. Their range of effects
are to cause one event to many affects.
Dark weaver = People
that will use general elemental
forces to effect a weave gaining the result of elimination or control.
Their organization depends on sex unless they are self-taught as their
sources are three. "ying, han or saidin" for males, "yang, chi or
saidar" for
females, "void or astral" for both sexes, "negative" for the risk taker
with 20 times the power and the true source is traded for void as its
nearly the same. A typical dark weaver lives 1000 years or more
since its the nature of void to preserve yet destroy from pressures
within, young be 250, middle age be 500, old be 750 years, ancient be
1000+ years. No dark weaver uses a sash and on becoming one they remove
it.
The females be strict
in discipline with a little
insanity where the male be chaotic and much like warlocks except they
are free and considerate with crazyness. They each have self-goals
taught by themselves to themselves from peoples reaction that are
ignored only for the dark weavers enjoyment. Their general strength can
be
"linked" to each other for larger effects of at least 200 percent more
strength. The range of effects are any one necessity to any one effect,
of control or elimination with other results possible. They can create
any one item as void be matter and matter be void. Dark weavers prefer
to be unknown as they can sometimes work with Forsaken but at other
times with neutral standing for they are very similar.
Nightrunner =
Nightrunners are night weavers and often aloof and dark in mood, as
they are in the night and they specialize in the weave the dark strands
of energy that emanate from the planet and the darkness itself. They
can cloak, cause events, manipulate and suck energy. They can use the
planets emanations in the daytime, as well. Their alternate sources are
demons, evil and shadows that they can use to cause effects they decide
on or control with. The possible lifespan for them is 700 to to 900
years at the most. As, they can use the dark to become immortal
vampires and other such creatures. They are mostly dark vampires if
they do. If otherwise, they can become slightly insane, by dark usage.
Their idea they can do is that of which casuses reactions and
provokes thought, but one thing to worry about with the nightrunner is
the darkflame. The darkness that cumulates with more intensity the
longer they channel darkness. As they channel darkness and idea into
effect they can start burning from within with the darkflame. This
extends their lives. If they burn too long with intense effort by the
darkflame, they can turn into a living skeleton that is animated but
there as an immobile form. As, the darkflame will cause a convert of
their body into that skeleton. If you are a nightrunner, its advised to
use darkness to do effects for not very too long, at a time.The
darkflame can also cause you feel intense hunger at certain times and
regeneration. They can shift with the dark and when the mood hits them.
Where they become and appear is up to them.
Sunrunner =
Sunrunners are sun weavers that specialize in the use of channeling the
sun energy considered sunrunner's fire, into causing effects. They can
channel sunlight only when they focus on the idea they want to achieve.
And their talent allows the sun energy to be used as a source. Thus
they channel the energy around them and the sun's energy to achieve a
goal. Through intent, they can shield, work an effect, cause idea to
manifest, aid, and make influence to become a reality.
They can live until they die, by being consumed by the sun
energy thats like a flame in them, considered the sunflame. The
sunflame burns in the Sunrunner, and extends their lifespan and the
greater the sunflame within, the greater the effects they can achieve.
Where they literally become a flame in the sky as they spiritually are
separate from their body. They live to achieve results and protect that
which they desire. When they enchant, or call effects into play, the
efect lasts a longer time. They can shift with the light and appear or
become existent anywhere they desire. They can regenerate in the sun
energy, which can be called from anywhere.
Palemaster weaver =
Thats working with or by the dead. A weaver who was channeled or
woven to life through soul infusion with an undead scent as result and
ability to work with ghosts so things work out or are by channel any
typical way with energy through abstract thought or mere focus, this is by ideal
intent to have an effect. The effect be to work with "true source or
void " or
"astral" as its unseen or other energies and seen to a few. Yet they
are never seen to have woven anything as this isn't counted as true
weaving ae weaving through "metaenergy or
aether" conjoling any other energy to work with an added spirit
manipulation ability.
The weave be done
through speaking the effect or feeing the effect. These people live
ages with a self regenerating body. Their special abilty be "shining"
or switching bodies to another body and efficiently control the target
with ease. The undead weaver cannot die from attacks and yet won't
attack unless necessary as they can bring themselves back by
channeling. When the person wants a job, its use cologne or musk to
cover the scent and then they are fine.
Creator = creator channelor by use is creator weaver. Visible magic weaver manifestor, self-thought enchanter. I think through "magick" they evoke a weave then channel though the creator is the being that creates. They live near family and then outlive the family to cause no destruction except on persecution or working habits that are sometimes destructive and positive results are for helpers. They self practice and study for long ages to sell their trade some go for profit or use their skill to adventure and explore new areas of magic. Magic is the use by energy to create or work the way that is thought. This is grey magic so think as you will do or like with self-thought to do with some great thoughtful ideal.
Hell weaver = A person
who works toward the light
from redemption to being in hell at some point. The person can weave
any power including "hell" itself who are often mistaken for the past
as
he/she was. This weaver has a demonlike ability to affect instantly as
its willed with a demon transformation ability. With regard to
spawnlike ability to manifest a new form and
the efficiency of resisting corruption. When done so, they can
manipulate anything through effects or ability like a dreamweaver for
turning people good or to the light, yet good people are turned neutral
by watching the effort. These are immortal people who are ageless and
don't mind what other people say or do.
Yet they can "link" to
others through "true source"
or "hell" that be 1366.48 Kelvin, this was found to be true, from an
oil drill to hell and
interactively powered by millions of tortured bodies. When this hell
source be woven by reaching into hell itself, it interacts a vision to
effect the action. A range of effect be from any one to several
torments to positive results. When there be hell weaving, it disrupts
the evil activity with a bad result except at the weaver itself there
be no effect.
Forsaken = Men or women
weavers of criminal, outlaw or
vigilante nature and who broke oaths or did a accounted murder that was
against some sort of nature. These people know more than the normal
groups other than themselves except for weavers as they are men and
women who do their own thing, for the sake of themselves to help
others.
Like asha'man, except they are considered anathema to the Aes sedai or
weaver cause for being neutral or very wild and they expect obedience
or
understanding as they work or they just do it and leave it alone.
These people are like
weavers and black sash sedai
with dark weavers ability in that they have ability to focus ability
beyond lesser weaving skills. These people commit cold blooded murder
to protect themselves or outright sabotage to prevent. Their range of
effects are many to more than one event causing interest and sometimes
mayhem due to the need for revenge. On interaction, theres a huge ego
that works with most and gained from achievments.
Their control is based
on fear and who they can
bully with a outcome that suits them, some won't bully though so
your safe that they trick by manipulation. If they won't bully or
trick, then they would kill when they achieve nothing with control
after refusal. Who they bully is dependent on the personality and
those that abuse. They, the controller, use the idea of force or
motion or words create the situation, when this fails they resort to
trial and error. Some would go to force of abuse to get a message
across.
Forcecrafter = Shaper, Psionicist and Elementalist are the crafters of
wordcraft and represented elements sometimes reflected by wordcraft
manipulation, So far their is earth, air, fire, water, spirit, music
and others like earth is also objects and body. The forcemaster is a
general name for those who use the forces of the elements, Some make
the art where people can admire it as a performance such as spiritual
manipulation by music. Elemental master = Psionicist, Jedi (spirit
force controller) with an appended -master, Specialistic force master
with a -mancer (practicioner) and -mancy (master) at the end of the
element name or psionic force user with -kinetic (channelor) or
-kinesis (ability) at element name end using any one element, the
element can be summoned or formed into focus. These abilities fall
under Magic or Psychokinesis for the mental ability of psychic mind and
energy manipulation in practice, by Metarules of Affinity (likeness
attraction), Thaumaturgy (like effects like any distance) and Mind over
matter or Mind focus (focus of mind rules over objects and bodies).
With regard to understanding how to use the element efficiently, and
how to make effects to appear along with speed improvements. The true
worth is the fields in this usage as they are different named. So far
people use the terms of the four elements along with others for the
elemental forces, like;
Biomancy or Biokinetic is life interacting with objects and people that
allows, for the reading of genetics or body type and races in people.
Through looking at the soul aura with focused sight to percieve the
colored aura pattern by brain interaction and by blinking your eyes.
The aura can be seen as rendered perception of coloration in the
original shape reveals what the aura is within the limitation of how
the mind can see it. This will work in pitch black too. Anything of
life manipulation by biokinesis is through reeiki as pk effects sent
through a channel of energy as to the target by earth or a body channel
by feel or voice to conjole the action intent by the wave molecules to
enact a vibrational carrier wave through a medium of earth materials
from the planck level.
To control bodies is the effect if told in some manner to do the action
and it will happen. Using the einstien law of gravity in simple terms
to explain the wave effect, is if you move forward and then space moves
around you by displacement particles or electrons. Your kept down by
centrifugal force and the displacement happens from that of air
molecules that look like waves that flow as you shift in movement and
reallocation of weight that flows in movement from the centrifugal
force.
Beomancy or Beokinetic as pheromone control that makes you able to to
control the body scents to speak or for feeling interpretation. The
pheromones of the body are capable of being a totally different
language in itself. This language can make what you say very
understandable. The control of pheromones can make attractions
possible. It can make you attractive to the other sex or to your sex.
It can control within reasons, others as well. It is very easy to do by
the quick way meditation.
The quick way to doing this, using pheromones is to use intention of
seeing aura for pheromones by feeling that you can from Dr.lehr, To
blink your eyes and then sniff while expanding your consciousness to
allow the brain pheromonal adjustment as your sniffing, activates your
scent detection. See the scent by allowing your eyes to adjust to the
persons aura or even food and then to sniff for the pheromones. After
this, use the effective feel and watch idea, to adjust and see the
reaction of others and the effort is easy as you feel the pheromones.
The easy way of blocking out the scents your aware of and don't like
smelling. Use the thought or active scent of that which is not desired.
Then shrink your consciousness of it, the idea, and how it seems to
you. Thus, ignore the result of its scent to dismiss it. What does this
accomplish? You subconsciously manipulated, through the meditation of
your body to be able to control, pheromones by your will.
Geomancy or Geokinetic as earth where these are healers by feel or
seeing brown molecules in a scrubbing motion to scrub out the disease
while thinking of the disease, manipulators by pk movement or restorers
by destruction or repair of objects and bodies, Along with shaping
ability and dimensional effects as your forcing the earth to shape by
pk movement with thinking
of the effect and seeing the brown earth molecules rubbing together,
Some would say this falls under the lines of pk as your moving earth as
a energy. They have a limited ability to control lava as in control its
flow until its positioned right and as you the controller work with the
effect, the objects touched by manipulation cool down only if you the
worker see the brown molecules stop rubbing.
Liquentmancy or Liquentkinetic that allows for lava control (liquentis
control) and can control volcanoes along with emotion in general
because the emotion is used to control volcanoes. similar to geomancy
yet this offers more control over lava as it is lava specialization and
where the earth is brown, emotiion is purple or pink and lava is
reddish brown. The lava manipulator can control the emotion by inciting
the pink or purple molecules, like love or hate along with other
emotion in most people including themselves. The liquent master can
cool down or heat up lava with a will to move the molecules slower and
not get burns easily unless not done right. They can control the flow
of lava as well as geokinetic.
Pyromancy or Pyrokinetic for fire masters that are emotional and
sometimes capable of loving destructions along with tricks, their
control on fire can be to make or unmake it at will. They can excite
any fire particle of heat (red dots or tachyons) to some destructive
force and little excess. These people are not needing their hands to
make psiballs unless they desire to.
Hydromancy or Hydrokinetic who use water from air and other water
source manipulations to get their result, they can see and breath water
well enough to effect form it anywhere including in people, and dry
things up by removal; See the light blue or aquamarine colored
molecules and attempt to incite them
by making the particles vibrate and rub together while you feel the
result or think on a result you desire on a focus at the object or area.
Cyromancy or Cyrokinetic for ice and cold to freeze or unfreeze objects
at will, they excite or compress any cold particle (blue particles) for
the effect. including water, fire (putting it out) or air, leaving a
excess of energy.
Aeromancy or Aerokinetic controls air and get readings psychicly
through reading a universal conscious of most time, they have
omnipotency, force form barriers and air walls, support or mental
control of mind.
Tachyamancy or Tachyakinetic allows small red particles (tachyons,
active energy subparticle) used in pyrokineticism or waves (lekton,
gravity or light waves) manipulation used in biokinesis along with
their interaction to form magnetic fields. This earth air is the
particles of subatomic level as it supports magic and psionic ability
separately because at the base level, the planck level of quantum
physics that forms the sublayer foundation of energy manipulation.
These people can control time and events to make what they want happen.
They don't need their hands to create psiballs that are concentrated
psi energy or psi effects. All thats really needed is the voice or
focus to get the effect in place with intent.
Necromancy or Necrokinetic who controls spirits and death by different
means of kung fu and ritual where chaos and demons are their key idea
in working effects including death itself; For the necromancer its
ritual and the necrokinetic think of death particles as bone white. To
cause death just incite by feel the death particle of bone white to rub
or vibrate. and incite the particle to uncause death by causing the
vibrating death particle to stop or see the particle rubbing together
and then stop the rub by feel. The reason for this is to stop death
instead of causing it.
Aekinomancy or Aekinokinetic is the ability from aekinothestics, the
study of light energy conversion involving geomancy, aeromancy and
contigency effects ae probability to generating electricity and energy
or channeling it; To incite it the current, feel energy sparks to occur
in the area and then incite the sparks by feeling the spark flare. Then
shift to normal vision to see the results unless its not near.
Atheomancy or Atheokinetic are also Alamancy and Alakinetic the effect
of depicting a scene by description, drawing, acting or talking. The
depicted event will happen through energy, psi or pk enactment from
subconscious manipulation. This is Spelukin enactment with energy and
magic effect added in. The material is what it needs as in psimaterial
that you infuse with energy as its worked with or is of a psiball
combined to the object or item. As you work with the item infused its
instructed by speaking, feeling or seeing the event and making a
portrayal on what you want, Such as in laymans terms, paint the scene
while feeling its alive and the energy transferred from you in small
bits creates the psiart from depiction and a psiball effect. Due note:
the red dots of tachyonic energy can be used to infuse the objects
without touching it.
Aethemancy or Psychokinetic the usage of most elements in the magic and
mental schools, They tend to use most elements as they are influencing
the other elements or provoking the effect by the law of invoking gray
magic or mind effects by use of the universal conscious of many minds.
This makes the person aware of most troubles and events without being
told by omnipotency. To do this think of silver or gray particles for
most elements that are incited with a feeling of the particle vibrating
or rubbing together or alternatively, feel or think on the element or
feel energy. Then shift your frame of mind to the normal idea of your
own and speak the result, see the result or think of the result.
Ethemancy or Ethekinetic is the same as Etherio is Ethe is Ether and
derives spirit and most negative efforts including death and void
manipulation to happen with very little effort. These are short and
long distance efforts that occur as a dream after the
spirit-that-goes-through-everything obliges. The people act shamanic
that are using this spirit as they gain what they can of wisdom by
knowing it and knowing people by it. The ether user can derive drinks
and drugs from air or spirit. The shaping ability of spirits and
formation of body to other forms as well is possible. With ether
manipulation one can make spirit essences in the formation as one
desires.
There is a key to the effort to help the effort along and idea to
occur, its the color black or ghost white that allows the effort to
occur with an exciting of the particle, by adjusting your frame of mind
and see the particle excited or rubbing together with the color of
choice. To get the result you only have to excite the particle, speak
or feel the effort you desire and when finished the occurences can be
stopped by unexciting the black or ghost white energy. Then unadjust
your frame of mind to normal view. But, if you find yourself in a dream
vision as these visions are prescientific in nature and range from any
time point including in the past, then the only way out before it turns
bad or worse than ever, is not to fight the vision but manipulate it
through actions until it, the vision ends. Feel free to use lucid
dreaming to control this vision.
A vision can end through thinking it ended, die in the vision, sleep or
unexcite the black particle. If you die in the vision you lose the
memory of what occurs in it. Within the vision the rules are to have
fun and make the vision of your dreams once you gain control of it, the
vision that I described. Due note: people within can act if given
permission outside it, call them troops if you want as they will try to
protect you unless they were attacking you. All thats needed is to deny
their permission to being there.
Bard = Ability of song and bardic power, By use of these atomic charges
I am using (+) positive as push, (n) neutral as sustaining and (-)
negative as pull. Normally the bard is a singer and performer with
usage of voice (-) with or without harmononics (n) to create
fascination (-) or fascimilation (-) with a crowds responses (+), but
by the use of psionics that is amplified with harmonics or just voice
to conjole the effort, makes an idea that is portrayed or felt to
occur, the bard can make magic with a balance of voice (-) and/or
harmonics thats neutral by harmony (+) + melody (-) and add psionics
(+) as a boost for magic (-) and that which is negative conjoles or
provokes the listeners response (+) to see a change in mood.
Visually see the event and it might happen while feelings are evoked
from the sight of the worded events. One, the bard only has to use
voice tones to gain results, by speaking or to feel the intent of
others to use as a blue mage would. Which has the ability to channel
energies directed to other purposes that were focused at them with
direct or distance recognized energy. Same for a bard that can use the
interest or disinterest of people in a crowd to fuel the effect, as if
thoughts were a radiation and a gang or crowd were easily worked with.
The bard can manipulate reality very easily and shift areas if they
could figure the trick.
A song thats (+) is not interesting as its pushing where the enticing
song quality is pulling (-). To detail a (+) song is if the song is a
bad peak vibration and not the mood of the person, where the (-) song
is either bad or good and the mood matches as a good song has vibes
that match the mood. A very good song provokes the imagination or
feelings to be better as a response (+) and a bad song makes a persons
mood drop by not fitting the mood as a response (-). Another use is to
shock or subdue a crowd or person with a (+) intent or convince and
manipulate a crowd with a (-) action and volume adds a (-) for a
response. So crowd control is (+) push + (-) loudness + (-) reaction =
(n) resolution + (-) reaction = (-) attraction. Forced control or
captive audiece is (+) push + (-) pull + (+) reaction + (+) loudness =
(n) provoking + (+) activity = (+) emotional responses or angry mob.
Arguement is (-) pull + (+) reaction = (n) give and take. Finally for
rock'n'roll (+) push + (-) reception or (-) pull + (+) response + (-)
loudness = (n) attention or inattentive + (-) loudness = (-)
attractive.
Antiwitch
= Kxc981, antimage, One who bargains to get deals but will watch those
of the other magic ideology. To hurt those with criminal tendency and
openly appear to aid them. Any negative requests are apparently done
without asking, except in secret they do the opposite of what is asked.
Any positive idea is to help others or to get aid for doing the action.
The moment of which requires the motion to occur is psionically
achieved. The coven may be visited but not actually worked with. Some
scientific idea is approved but not always looked for and thus ignored
if given it without earning it.
Where some
attempt to create the distraction for evil witches and keep them from
evil unless its deserved. The ancestors of the antiwitch/antimage is
Inquisitors whom tortured any who were reported except another
inquisitor. This group doesn't torture unless necessary and drives
people insane, by control if they are suspected or observed by long
range viewing. Usage of reverse psychology is sometimes necessary and
the original froyd techniques are done to mess up the person who mess
with them.
An antiwitch is similar I suppose to the CSICOP except they
disseminate where, the antiwitch kill the unsuspecting disruptor or
control them in a process, of reverse witchcraft. They use suggestions
and tokens, of power, to help their effects along, that they cause. The
witch in the
Antiwitch group are lenient to them with exception to those who
torture. An antiwitch is unseen and unheard except to those who know of
them. These are mostly understood people of illusions who torture
mentally without leaving a scratch, and up close they would seem
harmless.
Even if
they manage to kill someone they can raise them and use them as undead
but they seem alive. With a slight reverse field around them to keep
hidden, they support at a distance with dreamwalking or long range
viewing. To think of and set guards to keep stealing down, they try to
keep the thieves distracted to other houses. Optionally is to use the
weaving techniques and train those else who can as well.
Mostly
allowed is to use lethal force and anyhow they can, with weaving and
martial arts. Some who know of their special "questionors" may fear the
name or site as they can weave or psionically make a person do whatever
they want. As if they were a puppet and with their own life to live.
Except these baddies use manipulation techniques to keep control of
their chosen puppet. Any slave they come across they free or make it
hard for slavemasters. These are like terrorists against terrorists and
sometimes seek other planets as vacation spots.
Are they the "good"
terrorist group that keep the aliens at bay? Some, like ex-long range
viewers say that
they, the antimage exist but not for the reasons stated, as if they are
spied out, they arrange events, to cause the effects and these effects
make them hard, to remember. They are also a surviving group that pays
for itself.
Sergoi = ageless psionicist, old jedi, Ageless elemental force master,
are omnipotent(mentally aware and found by energy signature trace) and
omnipresent(spiritually aware and not found from distance) and most
able to pick up new tricks by observing or feelings. Most that watch
them are slightly disturbed by the amount of energy and understanding
that is shown. Some have a mad cackle and some very stern or concerned
with others or at least for themselves. Able to master time and
probable control over reality, they serve to please if they want
something. Starting age for sergoi is 300 and the sergoi is usually
from the early ages and with some ancient bloodline, cursed to live
forever or fairy immortality. They are known on site as the body is
slightly deformed, shows signs of many breaks and they are curiousities
or curses to be around as they love to perfect skill by getting info
and learning it or with inner knowledge. Their methods range from chaos
to mental effects as in spars and experiments if nothing else.
However, if someone wants to not be under their shadow, as they
consider most people young beings unless they show maturity, they drive
them away or "act a friend" till they can disappear. Most knowledge
comes from within and from what is learned by sight. Most use any
element that suits them and they suck it like a kitsune to keep alive
or young for spells or psionics that drain them. Their way to get
things is to spread info, or connive by means sometimes unknown to get
the effect or object and compliments are an option. The sergoi are
neutral as they deal with troubles and fix conflicts by deals,
negotiation or chaotic manipulation. To get one off your back pay them
peaceful respect ae negotiate or compliments and you might find their
regard to doing their own projects. Everything is a resource to them
including failed idea. To this point you might think they bathe often,
they are like aggies in that they bathe when they can. Some are
cannibals, but some are not and share the aggies attitude. The seroi
sound like children yet act mature with an old voice even at age 100
and some have adult memories at a young age but some don't.